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ClassBreak
OUR STORY, CHAPTER ONE

Started in a staff room.
Built for every staff room.

ClassBreak was born from a simple observation. When Dale Sidebottom arrived as a supply teacher in London, he noticed that the first few minutes with a new class were everything. Get the energy right, and the whole lesson would follow.

So Dale started collecting quick, fun games, the kind that would get kids laughing and trust-building in under five minutes. No equipment. No long explanations. Just energy and connection.

He turned those games into an iOS app. Then into hundreds of games. Then into courses, categories, classroom modes, and a community of over 100,000 teachers worldwide.

14 years later, ClassBreak is bigger and better than ever. The same simple idea, fun games that make classrooms come alive, now across 1,000+ games, on every device, for every teacher.

“Teaching should feel like play. So should the tools that help you teach.”

, Dale Sidebottom, Founder

THE APP THAT STARTED IT ALL
ClassBreak iOS, 14 years of classroom-tested games
Download on iOS
4.9 on App Store
AS SEEN IN THE PRESS

Where it all started.

Shepparton News, New app-ortunity to learn, Dale Sidebottom launches ClassBreak
Shepparton News · 2012
“I wrote all the games and activities and things like that. I just sort of started writing them down, got a big list, and thought it’d be a good resource.”

, Dale Sidebottom, Shepparton News

Back in 2012, a Shepparton newspaper ran a story about a local teacher with a simple idea: bring time-tested classroom games into the digital age.

That teacher was Dale. That app was ClassBreak. Over a decade later, what started as a free iTunes download has grown into a platform used by teachers across the globe, same idea, a whole lot bigger.

2012
First published
Free
Original app
iTunes
Where it launched

Four years in headlines.

2011
London
Dale Sidebottom arrives as a supply teacher in London. Quick, fun games help him build trust with new classes, fast. The idea for ClassBreak is born.
2012
App
The ClassBreak iOS app launches. Simple, game-focused, built for teachers on the go. Teachers download it in their thousands.
2018
Growth
ClassBreak passes 500 games. Schools across Australia, the UK, and the US start adopting whole-school licences.
2026
Web
The full ClassBreak web platform launches, 1,000+ games, 134 courses, and one tap to make any lesson better. You are here.

People who make the planes.

Dale S.
Founder & Creator
Curriculum Team
Game & Course Design
Teacher Community
100,000+ teachers globally
Support Team
Always here for schools

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