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CHANGELOG

What’s new.

Everything we ship, in plain teacher language. No version numbers, no jargon, just what changed in your classroom and when.

  1. Schools

    School Pulse for school admins

    School admins can now see the week at a glance: who has played, sessions across the staff, top games and PD progress. Individual wellbeing stays private to each teacher, always.

  2. Design

    The iPhone app now speaks five languages

    Over a thousand phrases translated into Spanish, French, Portuguese, Chinese and Japanese, right through to the card decks and live game screens.

  3. Schools

    Term in Play: the report you hand your principal

    A one-page summary of a whole term of play in your classroom: games run, minutes moved, the shape of your term. Built to be printed and put on a desk.

  4. Teaching

    My Classes, and streaks that reflect real play

    Set up your actual classes, and every session you run is now recorded against them. Your streaks, history and reports finally reflect what really happened in the room.

  5. Games

    Game of the Day, everywhere

    A full free game every single day, on its own page and surfaced across the site. Sharing one now produces a proper preview instead of a bare link.

  6. Community

    Refer a teacher, both of you win

    Referrals are live: share your link, and when a colleague joins you both get rewarded. Every game in the library also has its own real page you can send to anyone.

  7. Schools

    School plans, ready for procurement

    School leaders get a proper procurement pack: pricing, safeguarding and rollout answers in one place, ready to forward to the business manager.

  8. Games

    Greedy Pig, playable on the homepage

    The classic dice game is now a real, playable game right on the homepage. Try it before you sign up, then run it live with your class.

  9. Games

    The School Values game

    Turn your school values into a game your class actually plays. A bank of 200 hand-written cards covers the ten most common values, across three phases of play, on the Adventure page.

  10. Games

    Adventure got faster

    Every Adventure challenge now lands in the 10 to 20 second sweet spot, dead time between rounds is gone, and members can download the full printable pack.

  11. Design

    Adventure looks like a storybook

    A living sea, an illustrated island, 3D dice, glass meters, a dragon scene and a podium celebration. Same game, now a joy to put on the projector.

  12. Design

    A dashboard worth opening

    Five flagship experiences now sit on the dashboard as distinct game covers: the island, the energy ring, the live room, the target wall and the creative studio. One glance, one tap.

See it all in class.

Everything above is live right now. Start your 14-day free trial and try it with your class this week.

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