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25 Projector Games

Turn your projector into a target game.

Students throw or kick soft balls at the screen. The teacher clicks where each ball lands, and points score automatically. No cameras, no sensors, no setup. 25 active games that work in any classroom or hall.

Start your free trial →Try the demoSee pricing

14 days free, then AU$3.99/month or AU$39.99/year. Card needed to start, we email you before day 14, cancel any time, full refund within 30 days.

Project it
Open a game fullscreen on your classroom projector or TV.
Students aim
Kids throw or kick soft balls at the targets on the screen.
Teacher scores
Tap where the ball landed. Points are awarded and scores update live.
What you need
A projector or big screen
Any classroom projector, interactive whiteboard or large TV. Go fullscreen for the best effect.
Soft balls or bean bags
Foam, sponge or velcro balls work best, and a couple is plenty. Kicking games work with a soft ball too.
Your laptop, or your phone
You tap where each ball lands, on the laptop or from the phone remote in your pocket. Nothing to install.
A little floor space
A clear throwing line a few steps back from the screen, and room for teams to take turns.
Play safe: use soft foam, sponge or velcro balls (or bean bags) only. Never hard balls. For throwing games, project onto a wall or whiteboard rather than aiming at a TV or monitor, and keep a clear throwing line a few steps back. The teacher does all the clicking, so students never touch the device.

The 25 games

Each one is a self-contained game with its own scoring, sounds and team play. Built to be read from across a hall.

Maths
Number Splat
Number SplatMaths

Numbered paint splats fill the wall. Each team gets its own question, then throws at the answer. Number recognition, times tables, adding and taking away.

2–4 teamsAges 5–108–15 min
NEWSpace Rescue
Space RescueMission

Hit the escape pods to bring the astronauts home. Race as teams, or fill one mission bar together as a whole class.

Whole class or 2–4 teamsAges 6+8–15 min
Darts & archery
NEWKids 101
Kids 101Darts

Start on 101 and take away every throw. First team to zero wins, and there are no busts, so nobody goes backwards.

2–4 teams or 2–8 playersAges 5+10–20 min
NEWClosest to Bull
Closest to BullDarts

Points for landing near the middle: the bull scores 5, the green ring 3, the inner wedges 1. Perfect for a first go.

2–4 teams or 2–8 playersAges 5+10–20 min
NEWHigh Score
High ScoreDarts

A set number of throws each. Add them up and the highest total wins. Catch-up boost keeps it close.

2–4 teams or 2–8 playersAges 6+10–20 min
NEWAround the Clock
Around the ClockDarts

Hit 1, then 2, then 3, all the way to 20. Doubles and trebles jump you ahead. First team round the clock wins.

2–4 teams or 2–8 playersAges 6+10–20 min
NEWShanghai
ShanghaiDarts

Round 1 aims for 1, round 2 for 2, up to 7. Only the round number scores. Highest total wins.

2–4 teams or 2–8 playersAges 7+10–20 min
NEWCount Up
Count UpDarts

More throws than High Score, every point counts. Keep adding and the highest total wins.

2–4 teams or 2–8 playersAges 6+10–20 min
NEW301
301Darts

Start on 301 and take away each throw. Land on exactly zero to win; go under and you bust.

2–4 teams or 2–8 playersAges 8+10–20 min
NEW501
501Darts

The classic. Start on 501, take away each throw and finish on exactly zero.

2–4 teams or 2–8 playersAges 8+10–20 min
NEW701
701Darts

Start on 701. The long game, for keen players and a full lesson.

2–4 teams or 2–8 playersAges 9+10–20 min
NEWHalf-It
Half-ItDarts

Each round has a target. Miss it for a whole turn and your score is halved. Big swings, big cheers.

2–4 teams or 2–8 playersAges 8+10–20 min
NEWCricket
CricketDarts

Close 15 to 20 and the bull, then score on the numbers your rivals have left open.

2–4 teams or 2–8 playersAges 9+10–20 min
NEWKiller
KillerDarts

Hit your double to become a Killer, then knock the other teams out one life at a time.

2–4 teams or 2–8 playersAges 9+10–20 min
NEWArchery Scorer
Archery ScorerArchery

A giant archery target. Throw or kick, tap where it landed, and the rings add up: up to 250 for the gold.

2–4 teams or up to 30 playersAges 5+10–15 min
NEWArchery Closest
Archery ClosestArchery

One throw each per round. The game measures who landed nearest the gold and crowns the round.

2–4 teams or up to 30 playersAges 5+10–15 min
Literacy
Vocab Blast
Vocab BlastLiteracy

Words fill the wall. Read the clue and students hit the matching word. Sight words, animals, opposites, French, or your own list.

2–4 teamsAges 5–118–15 min
PE · Sport
NEWPenalty Shootout
Penalty ShootoutPE · Sport

Kick at the projected goal, tap where the ball went, and the keeper dives. Real shootout rules, plus a length where everyone in the class takes a kick.

2–4 teamsAges 5+8–15 min
Team Territories
Team TerritoriesStrategy

Hit a square to claim it, hit a rival’s square to steal it, and hold the most when the turns run out. Five ways to play.

2–4 teamsAges 7+10–15 min
Arcade
NEWDuck Dash
Duck DashArcade

Ducks fly across the wall. Hit as many as you can before time runs out. Tap where the ball landed and the game works out which duck it caught.

2–4 teamsAges 5+5–10 min
NEWChalk Court
Chalk CourtHead to head

Noughts and crosses where the ball decides. Your mark lands where the ball hits, so a wild throw can gift the other side a square. Best of three or five.

2 teamsAges 5+3–6 min
NEWDrop Shot
Drop ShotHead to head

Four in a row on a standing board. Call a column, throw, and the disc drops into whichever column the ball hit. A stray shot can hand over the game.

2 teamsAges 6+8–15 min
NEWDeep Six
Deep SixHead to head

Hidden fleets and sonar. Call a square, throw, and land close enough to still count. Sink every hull to win. The big one for older classes.

2 teamsAges 8+20–35 min
Aussie
NEWAussie Adventure
Aussie AdventureJourney

Hit the Aussie animals to travel around the country, collecting landmarks on the way. First team home wins.

2–4 teamsAges 5–108–15 min
NEWKoala Quest
Koala QuestJunior

A gentle climb for little ones: hit your tree to help your koala up it. Race to the top, or climb together as one class.

Whole class or 2–4 teamsAges 3–75–10 min
No projector? Grab the Relief Teacher Pack.

A free printable with 10 no-equipment games per year band, made to leave with your cover notes. No login needed.

Open & print →

Get all 25 with ClassBreak.

All 25 come with the 14-day trial, alongside 1,000+ classroom games, live multiplayer Class Play and 122 PD courses. Card needed to start.

Start your trial →Try the demo

14 days free, then AU$3.99/month or AU$39.99/year. Card needed to start, we email you before day 14, cancel any time, full refund within 30 days.