The School of Play has two directors, and both of them still work with staff in person. Dale Sidebottom built ClassBreak out of 15 years of classroom games and teaches them from the gym floor. Paul Campbell spent twenty years in schools, most recently as an assistant principal, and works on the wellbeing side. Book either, or both.
New here? Read the ClassBreak story first.
Two directors, two backgrounds, one idea. Tell us which of them suits your staff and we will say so honestly if the other is the better fit.

Started as a PE teacher in London in 2010, then a supply teacher walking into a different room every day, which is where the games came from. He built ClassBreak out of them and still teaches them in person, on the floor, with the staff up and moving.

Deep experience from classrooms and leadership teams, having worked as a teacher, assistant principal and wellbeing leader. He blends positive psychology, evidence-based practice and human-centred leadership into practical approaches schools can actually run. Known for a calm presence and strategic clarity, his work builds connected cultures where people feel seen, supported and safe to grow.
One idea, four angles: school should feel better to be in. The same thinking behind the science of brain breaks.
Why quick, well-run games change the temperature of a classroom, and how to build them into any school day without losing a minute of learning.
The evidence behind movement breaks, and what happens to focus and behaviour when a class moves before it thinks. The same science behind ClassBreak.
What a wellbeing programme looks like when it is more than a poster on a wall: building it into the timetable, the staff room and the way a school actually runs.
Winning a room in the first ninety seconds, and keeping it. The games that build trust fast, with students and with each other. Either of them will run this one.
A high-energy session for conferences and whole-staff events. Expect to be out of your seat. The ideas behind ClassBreak, told through the games themselves.
Hands-on and practical. Teachers play the games, then unpack how to run them: timing, grouping, energy management, and what to do when it goes sideways.
A full day with your staff, shaped around your school. Play in the morning, practice in the afternoon, and a plan every teacher can run on Monday.