How to play
A 20 to 45 minute partner game that turns cricket scoring into exercise. Every run a batter scores is also a set of reps, so the highest scorers work the hardest.
- Put students in pairs with a dice and a printed scorecard and exercise sheet.
- Take turns to bat. Rolling 1, 2, 3, 4 or 6 adds that many runs and that many reps of the batter's exercise.
- The opener's exercise is squat thrusters, so rolling a 6 means 6 squat thrusters.
- Rolling a 5 means the batter is out. Write their total in the box and move to the next batter and exercise.
- Keep going until ten batters are out. The player with the highest total across all batters wins.
You need: A dice per pair, Printed scorecard and exercise sheet, Pen or pencil