How to play
A fast card game for groups of four where students race to make 12 from the cards on the table using any of the four operations. Quick thinking wins the cards.
- Remove the picture cards; aces are worth one, other cards face value.
- Put students in groups of four; the first student lays out four cards face up.
- Students find a combination that equals 12, using any of the four operations, and call 'Shazam'.
- The winner takes the cards in the combination plus any cards in the pile underneath.
- If a 'Shazam' is challenged and wrong, that student's cards go to the challenger.
- The student with the most cards when the deck is finished wins.
You need: A deck of cards with picture cards removed