How to play
A quick-thinking circle icebreaker. The caller gives a letter and a student must invent a person, what they sell and where, all starting with that letter, such as 'Barry sells bread in Belgium'.
- Form a circle with one student in the middle as the caller.
- The caller points to a student and calls a letter.
- That student says a person's name, an object they sell and a place, all starting with that letter.
- If they don't answer straight away, they swap into the middle as the new caller.
- This works best with older students, who can think of answers quickly.