How to play
An icebreaker where students introduce themselves, roll dice against each other and move between standing, kneeling, sitting and lying as they win and lose lives. It builds names, energy and laughter.
- Give every student one dice.
- Students find a partner, introduce themselves, then both roll. The higher roll stays standing; the other drops to one knee.
- Both find new partners. Winning moves you up a position; losing moves you down: one knee, both knees, seated, lying down.
- Anyone can challenge anyone, whatever their position.
- If both roll the same number, do that partner challenge together, such as 10 squats or finding something in common.
- Aim to finish the game in the highest possible position.
You need: One dice per student