Turn any game into a rescue quiz
“What does the ⚡ Quiz power-ups toggle do?”
Five games — Greedy Pig, Target 21, Skull & Roses, Treasure Rush and Streak Builder — have a ⚡ Quiz power-ups toggle on their setup screen. Turn it on and once per round, at the game’s worst moment — the rolled 1, the jammed vault, the second skull — a rescue question appears on the board. Answer it right and the moment is taken back. Wrong, or out of time, and it stands.
The question never interrupts a game going well. It only ever appears at a moment the class was already groaning about, which is exactly when thirty children are most motivated to get one answer right.
- On the setup screen of any of the five games, turn on ⚡ Quiz power-ups.
- Pick a bank: a ready-made starter pack for your year band, or one of your own.
- Play as normal. When the moment of loss hits, the rescue question appears — once per round.
- Every reveal shows the correct answer and a one-line explanation, win or lose, so every question teaches.
Build your own bank at classbreak.app/class-play/banks. Type questions in, or paste a whole list straight from a spreadsheet — one question per line, a star marks the right answer — and most teachers have a playable bank in under a minute. Your saved banks appear in the setup screen’s bank picker on every device you sign in on.
After the game, a digest lands in the Bank Builder: how the class did by topic and by question. It shows you what to reteach — it never shows scores by child, because it does not store any.
Quiz power-ups currently run on the projector (single-screen) version of the five games. In live phone rooms the toggle does not fire yet.