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ClassBreak

Turn any game into a rescue quiz

“What does the ⚡ Quiz power-ups toggle do?”

3 MIN READ

Five games have a ⚡ Quiz power-ups toggle on their setup screen: Greedy Pig, Target 21, Skull & Roses, Treasure Rush and Streak Builder. Each game gets two question moments, once per round each. The rescue fires at the game’s worst moment, whether that is the rolled 1, the jammed vault or the second skull, and a right answer takes the moment back. The power-up fires at the game’s other dramatic beat: the pig turning hungry, the dial passing 17, the first skull, the snake warning, a leg coming home. A right answer feeds the pig, reveals the safe numbers, counts the bag, charms the snake, or shortens the next leg.

The question never interrupts a game going well. It only ever appears at a moment the class was already groaning about, which is exactly when thirty children are most motivated to get one answer right.

  1. On the setup screen of any of the five games, turn on ⚡ Quiz power-ups.
  2. Pick a bank: a ready-made starter pack for your year band, or one of your own.
  3. Play as normal. When the moment of loss hits, the rescue question appears. Once per round.
  4. Every reveal shows the correct answer and a one-line explanation, win or lose, so every question teaches.

Build your own bank at classbreak.app/class-play/banks. Type questions in, or paste a whole list straight from a spreadsheet, one question per line with a star marking the right answer. Most teachers have a playable bank in under a minute. Your saved banks appear in the setup screen’s bank picker on every device you sign in on.

WORTH KNOWING

After the game, a digest lands in the Bank Builder: how the class did by topic and by question. It shows you what to reteach: it never shows scores by child, because it does not store any.

WHAT IT WILL NOT DO

Quiz power-ups currently run on the projector (single-screen) version of the five games. In live device rooms the toggle does not fire yet.

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