How to play
A classroom board game of quick energiser break stations such as jumping jacks and crazy wiggles. Teams roll to move around the room, which engages students and gets them ready to focus on learning.
- Set up the stations like a board game or in a large circle, starting at Energiser Break Headquarters.
- Play individually or in teams. Roll the dice to move and complete the station's activity before moving on, such as 10 jumping jacks.
- On an Activate Lucky Dip Card, do what the card says and move on.
- The first team back to headquarters rolls the Brain Dice; all other teams complete that movement, then restart if time allows.
- Round two: two laps before returning. Round three: double reps on each station.
You need: Printed station cards, Dice