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5 to 20 min
Board gamesTeam challenges

Energiser Break Board Game

5 to 20 minAll agesDice, Printed PDF

How to play

A classroom board game of quick energiser break stations such as jumping jacks and crazy wiggles. Teams roll to move around the room, which engages students and gets them ready to focus on learning.

  1. Set up the stations like a board game or in a large circle, starting at Energiser Break Headquarters.
  2. Play individually or in teams. Roll the dice to move and complete the station's activity before moving on, such as 10 jumping jacks.
  3. On an Activate Lucky Dip Card, do what the card says and move on.
  4. The first team back to headquarters rolls the Brain Dice; all other teams complete that movement, then restart if time allows.
  5. Round two: two laps before returning. Round three: double reps on each station.

You need: Printed station cards, Dice

At a glance

Category
Board games, Team challenges
Ages
All ages
Time
5 to 20 min
Equipment
Dice, Printed PDF
Good for
Building relationships, Fitness, Wellbeing

Go deeper

Professional learning on the ideas behind this game.

Course
Actionable Activities You Can Implement To Create a Culture of Gratitude & Other Positive Habits
Course
Alexandra Smith and Oliver Brown – Our young people do not need to be ‘Fixed’ – Our Journey towards Student Agency
Course
Andy McNeilly – Building Connected Relationships – At Home School and the Workplace

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