How to play
A 10 minute pair game where partners work as a team to collect yellow dots on a Pacman grid. Each roll moves them along and sets an exercise, and they must plan routes to avoid the monsters.
- Give each pair a six-sided dice, a marker or pen and a printed game card. Start on the yellow Pacman symbol.
- Roll the dice, choose a direction and circle that many yellow dots, for example three dots for a 3.
- Complete the exercise for that number, such as 20 star jumps for a 3, then roll again.
- Plan moves carefully: hitting a monster loses all collected dots. Each dot can be collected only once; large dots are worth ten points.
- The pair with the most dots when time is up wins.
You need: A six-sided dice per pair, A marker or pen, Printed game card