How to play
A movement game based on the retro arcade classic, for pairs or small teams. Teams roll two dice to shoot invaders on their card, score points and complete a movement together, so quick teamwork wins.
- Put students in pairs or teams of three or four with a printed game card, two six-sided dice and a team name.
- Choose reps for each invader: Dingo 5, Wombat 10 or Ninja 15.
- Roll both dice and add them. Cross off the closest invader in that column and score its points from the scoring card.
- Roll again to find the movement the team completes for that invader colour.
- Doubles are a super shot: cross off two invaders and score both.
- Play for ten to fifteen minutes. The team with the most points is crowned Space Invaders Champions.
You need: Printed game card and scoring card per team, Two six-sided dice per team