How to play
A 10-minute card race where hard work earns more cards but luck decides their value. Teams finish exercises to get new cards and aim for the highest total by the end of the deck.
- Split the class into four teams in front of the whiteboard exercise list, or give each team a printed card.
- Flip one card for each team; the card number sets their exercise.
- Teams add the card's value to their score: aces are 1, picture cards 10, jokers 0.
- When a team finishes its exercise, they call out and you flip their next card.
- At the end of the deck, the team with the highest total wins.
You need: A deck of playing cards (with jokers), Whiteboard or printed exercise list