How to play
The board game Trouble turned into a team workout. Teams pop the dice, do the exercise for that number and race their four tokens home, with a run each time a token makes it.
- Split the class into teams, one colour each, around a Trouble board.
- Play 3 rounds of 8 minutes with 2 minutes rest between.
- On each turn, pop the dice, complete 10 reps of that number's exercise for the round, then move.
- Every time a team gets a token home, they complete a 200 to 400 metre run before moving the next token.
- Tokens need the exact number to land in home base. A wrong roll still means doing the exercise.
- The first team with all four tokens home wins. Adjust exercises or run length to suit your group.
You need: Trouble board game (with dice popper), Exercise list for each round