Give your luck to a classmate
“What does passing it on do?”
When a student sits down in a live game they can nominate one classmate who is still standing. If the round then busts, that classmate BANKS what they were carrying instead of losing it.
It is the only place in Class Play where the useful move is a generous one, and it is the only thing a child who banked early has to do with the rest of the round — which used to be dead time for whoever played it safe.
Read the shields out loud. The board shows who was saved and by whom, and "Maya passed hers to Sam" is a better sentence for a classroom than any score on the leaderboard.
One gift per student per round, and a student can only hold one. Those limits are what keep it a real choice rather than something everybody does automatically.
Nobody can take anything from anybody. There is no stealing, swapping or sabotage in ClassBreak, deliberately — it is the most-complained-about mechanic in this category and it produces arguments, not engagement.