How to play
An as-many-rounds-as-possible circuit with a twist of luck. Each student picks a number from 1 to 6, and when the dice lands on it they sprint, so anyone can win.
- Choose a circuit or boxing combo from the exercise list.
- Each student picks a number between 1 and 6; write them on the whiteboard.
- Students work through the circuit; each full round earns one point.
- Roll the dice every 30 seconds. Students whose number comes up sprint 50 to 100 metres, then continue where they stopped.
- The student with the most points at the end wins.
You need: Six-sided dice, Whiteboard, Boxing pads and gloves if using boxing option