How to play
A card warm-up for 30 or more students. Everyone moves around with one playing card and, when you call a card combo, races to form it with four others. It builds teamwork, movement and positive socialising.
- Give every student one card from a deck, using two decks for more than 52 players. Display the card combo printouts.
- Call a movement, such as skipping, hopping or crawling like any animal, and have everyone move around.
- Call a five-card combo, such as five of one suit, five in a row, or three of a kind plus a pair.
- Students have 30 seconds to a minute to form that combo with four others. Groups that do score a point.
- Everyone not in a combo does ten reps of the round's exercise, such as 10 squats, then joins the next round.
You need: A deck of playing cards (two for more than 52 players), Printed card combos