How to play
A team warm-up where each team guesses the suit before drawing a card. Guess right and the other teams do the reps; guess wrong and your own team does them, so every draw keeps everyone involved.
- Split the class into four even teams, each in its own corner. Place one or two decks of cards in the middle.
- Teams take turns sending one player to guess a suit, then pick a card.
- Right guess: 1 point, and the other three teams do that card's exercise. Wrong guess: the team does it, for no points.
- Number cards set the reps; picture cards are 10 and aces 15. A joker means every team sprints 100 or 200 metres.
- Teams not doing reps hold static positions, such as a plank or wall sit. Most points after ten minutes wins.
You need: One or two decks of playing cards