How to play
A 5 to 10 minute warm up where UNO cards decide which animal movement students do between two markers and how many times. Animal noises are encouraged, which makes it a lively start to a session.
- Set up two markers ten metres apart with a deck of UNO cards at one end.
- Students draw a card: yellow is bear crawls, green jumping frogs, blue crazy crabs, red gigantic gorillas.
- The number on the card is the number of shuttles between the markers.
- Skip is 10 skips up and back; reverse is 10 backwards runs; draw 2 doubles the next card.
- Wild is a 100 metre run; wild draw 4 is a 400 metre run.
- For a game, pairs keep completed cards; the pair with the most cards at the end wins.
You need: Deck of UNO cards, Two markers