How to play
A team dice bluffing game for a warm up or brain break. Teams roll five dice and announce a total that may be a bluff, and the other team decides whether to call it.
- Split the class into 2 teams and give each team 5 dice.
- Each team rolls, adds its total in secret, then tells the other team a number. They may bluff.
- The other team accepts the number or calls "fibbing".
- The higher total wins and does 20 reps of its roll's exercise, such as push ups for 13 to 16. The other team does 30.
- A team caught fibbing does 10 squat thrusters; a team making a false accusation does 10 burpees.
- Record each round on the scorecard.
You need: 5 dice per team, Exercise list and scorecard